Group Status

  1. Summarize your overall status for the week

    This week is basically finishing touches for our game.

    We basically have all the game features done, and we are doing some debugging and optimization to make our game more complete. Skills for the characters are working as well. Artist has finished the story page, player manual and skill page while we also have the graphics team implement fog effect for the final ending scene. We also optimize the game by adding audios to make it complete. We are very excited for the demo day.

  2. Add a statement summarizing the group morale

    We are doing pretty good, looking forward for our demo day! We get along very well with each other, and we cannot wait for the crowd to see our work!

  3. Add at least one of your latest screenshots to your group page

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Individual Status

Zhiying Guan

  1. What were your concrete goals for the week?

  2. What goals were you able to accomplish?

    All of them above

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  3. If the week went differently than you had planned, what were the reasons?

    N/A

  4. What are your specific goals for the next week?

    more optimizations on the graphics and ui, also the floor

  5. What did you learn this week, if anything (and did you expect to learn it?)

    more blender and procreate

  6. What is your individual morale (which might be different from the overall group morale)?

    🫠

Yucheng Huang

  1. What were your concrete goals for the week?

    Implement fog effect for the final ending scene. Prepare model and material for ground. Fix animation rigging.

  2. What goals were you able to accomplish?

    I completed all the tasks above.

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  1. If the week went differently than you had planned, what were the reasons?

    Spent quite a lot of time learning GLSL since I haven’t take graphics before.

  2. What are your specific goals for the next week?

    Debug if needed. Fine-tune animation. Find another texture for the ground.

  3. What did you learn this week, if anything (and did you expect to learn it?)

    GLSL.