Group Status

  1. Summarize your overall status for the week

    After spending some time to resolve significant lag issues in our game, we’re proceeding to add game features such as restart option, player skills, skill animation, skill audio, obstacle and exit models, and images for icons and loading page.

    Skills implemented:

    Alice: Light up area ahead shortly and detect the nearest obstacle in the range. Sound will be played at the detected obstacle. The skill can be used once every ??s. Bob: Place a stop sign at current location. The sign is visible to everyone including Alice. The skill can be used once every 30s. Carol: Place a light at current location. The skill can be used once every 30s. Dave: Make himself visible to Alice for 10s. The skill can be used once every 30s.

  2. Add a statement summarizing the group morale

    I believe that our group is feeling decent, and we’re looking forward to bringing our game to presentation day.

  3. Add at least one of your latest screenshots to your group page

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Individual Status

Zhiying Guan

  1. What were your concrete goals for the week?

  2. What goals were you able to accomplish?

    The one with the check mark.

    Screen Shot 2023-05-27 at 3.29.22 PM.png

    Untitled_Artwork_1.png

    Screen Shot 2023-05-27 at 3.31.21 PM.png

    Untitled_Artwork_2.png

    Screen Shot 2023-05-27 at 3.31.31 PM.png

    Screen Shot 2023-05-27 at 3.38.19 PM.png

    win.png

    lose.png

  3. If the week went differently than you had planned, what were the reasons?

    To finish the floor

  4. What are your specific goals for the next week?

  5. What did you learn this week, if anything (and did you expect to learn it?)

    more blender and procreate

  6. What is your individual morale (which might be different from the overall group morale)?

    🫠

Yucheng Huang

  1. What were your concrete goals for the week?

    Finish static model texture problem and model loading.

    Add support for more animations.

    Rig and animate all characters.

  2. What goals were you able to accomplish?

    All static models (obstacles, skill models) are now successfully loaded with the correct texture.

    Add attack, skill animation, and victory animation to all characters. Implemented an interface to control and play those animations.